StreetGames
Paper: StreetGamez: A Moving Projector Platform for Projected Street Games (CHI PLAY ’15)
Paper: Using drones for art and exergaming (IEEE Pervasive Computing 2017)
The Missing Interface: Micro-Gestures on Augmented Objects
Using Google SOLI sensor and machine learning algorithms we explore the world of microgestures. The goal is to build a gestures that will allow for inconspicuous, precise and flexible object oriented ontology for interaction with the digital nature of everyday objects.
Paper: The Missing Interface: Micro-Gestures on Augmented Objects (To appear at CHI 2019)
Pervasive technologies in mobile learning
In the context of professional training explore how one could user pervasive technologies such as adaptive triggering with notifications.
Long-term personal project information managment
The purpose of this project is to reveal and understand project information management practices in details and provide guidelines for personal project management tools
Paper: An empirical study of long-term personal project information management(ASLIB 2014)
Terms of Service
Exploring reading patterns and practices of how people engage with Terms of Service.
Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books
Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation can have a significant impact on the reading experience. Here we explore how to best design for this new medium.
Echolocation: experiential learning and sound perception
We explore people’s cognitive abilities in perceiving spatial information through sound that is generated based on depth camera images. The system was build for experiential learning and can be trailed at UNESCO world heritage site The Škocjan Caves.
AR as a Crafting Tool
Paper: Dual Camera Magic Lens for Handheld AR Sketching (INTERACT 2015)
Paper: 3D virtual tracing and depth perception problem on mobile AR (CHI EA ’16)
Paper: Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens (HCC12)
Interactive Documentary Storytelling
Interactive documentary storytelling using animated 360 degree images and video to study the effect of interactivity on users ability to comprehend, memorise and engage with the story. Visit website (only in Slovenian and Croatian)
Playing with the Artworks
Paper: Playing with the Artworks: Engaging with Art through an Augmented Reality Game (CHI 2016)
Mobile Devices & Educational Trails
Developing a mobile application that will augment Škocjan Educational Trail by combine elements of location-based games, Augmented reality and Virtual reality in order to promote environmental awareness, interest in science and encourage younger generations to discover the basic features of the Park and the Karst region.
Tackling Loneliness
Paper: “Break the Ice”: The Use of Technology to Initiate Communication in Public Spaces (HCC12)
Digital Graffiti
Paper: “I was here”: enabling tourists to leave digital graffiti on historic landmarks (INTERACT 2015)
StreetGames
StreetGamez: Premikajoči Platformski Projektor za Projektiranje “StreetGamez”(CHI PLAY ’15)
Uporabljanje dronov za umetnost in ekergingiranje (IEEE Pervasive Computing 2017)
Milimeterski radar za klasifikacijo mikro kretenj
Z uporabo Google SOLI senzorja in algoritmov strojnega učenja smo raziskali svet mikrokretenj. Cilj je, da zgradimo kretnje, ki omogočajo neopazno, natančno in fleksibilno objektno orientirano interakcijo z vsakdanjimi objekti.
Razširjene tehnologije mobilnega učenja
V kontekstu profesionalnega treniranja raziskujemo kako bi lahko navaden uporabnik uporabljal razširjene tehnologije, na primer prilagodljivo sprošenje obvestil.
Dolgoročno upravljanje osebnih podatkov o projektih
Namen tega projekta je podrobno razkriti in razumeti prakse upravljanja informacij o projektih in zagotoviti smernice za osebna orodja za upravljanje projektov
Empirična študija dolgoročnega upravljanja osebnih podatkov o projektih (ASLIB 2014)
Pogoji storitve
Raziskovanje vzorcev branja kako ljudje pristopijo s pogoji storitve.
Mobilne naprave in izobraševalne poti
Razvijanje mobilne aplikacije, ki bo povečala Škocjansko izobraševalno pot z zdruševanjem elementov lokacijskih iger in virtualne resničnosti, da bi spodbudili okoljsko ozaveščenost, zanimanje za znanost in spodbujali mlajše generacije k odkrivanju osnovnih značilnosti parka in kraške regije.
Eholokacija: poiskusno učenje in zaznavanje zvoka
Raziskovamo človeške kognitivne sposobnosti pri zaznavanju prostorskih informacij s pomočjo zvoka, ki se ustvarja na podlagi slik globine kamere. Sistem je bil zgrajen za izkustveno učenje in ga je mogoče zajeti na svetovni dediščini UNESCO-ja na spletni strani Škocjanske jame.
AR kot orodje za obdelavo
Dual Camera Magic objektiv za ročno AR skiciranje (INTERACT 2015)
3D virtualno sledenje in problem zaznavanja globine na mobilnem AR (CHI EA ’16)
Interaktivno pripovedovanje dokumentarcev
Interaktivno pripovedovanje dokumentarnega filma s pomočjo animiranih 360-stopinjskih slik in videoposnetkov za učenje učinka interaktivnosti na sposobnost uporabnikov, da se razumejo, zapomnijo in sodelujejo z zgodbo. Obiščite spletno stran (samo v slovenskem in hrvaškem jeziku).
Igranje z umetninami
Igranje z umetninami: Sodelovanje z umetnostjo preko igre z virtualno realnostjo (CHI 2016)
Reševanje osamljenosti
“Break the Ice”: uporaba tehnologije za začetek komuniciranja v javnih prostorih (HCC12)